Under OIL CHECK: "The presence of an oil pipeline increases the
value of the barrels" is "The presence of an oil pipeline increases
the number of barrels than can be taken (into players' hands)"
Under
REPEATING A
CONSTRUCTION ACTION "... or the player can construct 3 buildings paying 6$
for the double repetition" is "or the player can construct 3 buildings paying
9$ for the double repetition"
. "Control of
a region" -- This appears to be a pre-requisite to doing many things, like
spending logistics for buildings, gaining contract spaces, producing oil, etc.
The rules state that this occurs as soon as a player "conquers" the
region. Thus, am I correct that the presence of any local troops remaining
after a battle would prevent the player from controlling the regions and taking
any actions there that would require control as a pre-requisite?
Yes, correct. You have to eliminate all local troop from a region to take
control of it.
Q.
If a player selects one of the 3x or 2x actions, does he have to use it or can
he use it as a 1x space, thereby blocking other players? Similarly, if a player
is using the build troops/logistics/move action, does he have to use/spend the
full amount or is it OK as long as he partially uses them? Example: Player is
going third in the turn sequence in a 5-player game. Players 1 and 2 took both
pay 3, move 1 spaces. Player 3 only has $3 to spend, may he then take one of
the higher level spaces even if he intends to pay no more than 3 and move no
more than 1?
You can also use it partially, as you wish. The box limit is the Maximum
limit (two players cannot choose the same action box; only two exceptions: oil
and taxes boxes).
.
The rules state that the Tax action can only be used once per turn. If a player
uses one action on the Tax space for a Speech to the Nation, can that player
then return to the Tax space for normal Taxation on the same turn?
Yes you can. You can put taxes (and take 5$ from the bank) only 1 time per
turn. But you can do it togheter with Speech to the Nation.
Q. Any suggestions as to how to track which players have used the once per
game Speech to the Nation?
Put a player token (a troop) on the center of the three cicular ruler (over
the journalist illustration).
Q.
Mandatory government oil production -- rules are unclear as to the role
logistics play in the mandatory oil production phase in the last third of the game.
Two questions come to mind: (A) Are the number of logistics required as would
be the case if the player selected the oil production action, and then is one
logistic removed in each region? and (B) if the answer if yes, does the player
suffer the penalty for not producing if the logistics are not present (comment,
this would seem a bit harsh, given the limited number of actions available to
increase supply of logistics), or only if the logistics are present?
Yes and yes. Usually players try to stock some logistics in their region
during previous turns.
More than one player in a region
Q. What happens when 2 or more players enter a region (and there are enemy
troops).
Example:
- Player A enters with 3 troops a region after that
- Player B enters the same region with 4 troops
The 4 troops from Player B will be placed under the troops of Player A, right?
In phase 6) (War), which player will roll the dies? Player A, because he enters
first? - Player B, because he has more troops? Or the player who cames first in
order of play? Or will both players throw the dies, so there are two battles in
the same region in one turn?
In this case order is determined by invasion order.
For example: Player A invades Muthanna with 2 troops, after Player B follow
with 3 troops. Player A roll die to attack.
Usually players make an agreement before to move and to give help to another
player: ANY agreement is possible (for money, oil, etc. etc.).
If agreement isn't possible player A throws dice using ALL troops in Muthanna
(player A + player B troops) to calculate ratio with enemies. If player A win
the war, he will control the region, but he will take casualties for first.
If player A loose battle, player B will continue battle in next turn (if
situation remain the same). Can also happen that player A looses all his troops
in the attack winning the war. In this case player B takes control of region.
Limited Supply
Pipeline
Warehouse
Q. What is the capacity of a region if you built a second/ third
warehouse?
In the german and english rules the following paragraph isn’t translated: "Se il
magazzino viene distrutto in un attentato, il petrolio che contiene andrá
distrutto." What does this means (because I’m not
fmiliar with italian)?
With two warehouse you can stock up to 7 oil (+3 each).
Translation: "if warehouse
goes destroyed, all oil inside the warehouse is destroyed too (up to 3 oil)"
Retreat
Q. If a retreat is declared, does that mean that all (allied) troops (also
troops from other players) have to retreat? Must I retreat with all or may I
retreat only with some of my troops? Is it possible to retreat only one troop
(just to sacrifice them/ suicide)?
You
have to retreat with all your troops and sacrifice 1 (+1 pacifism).
In allied retreat all players that retreat will take +1 pacifism and 1 of these
players will loose 1 troop (see rules).
War
Q. The rules say "The die roll occurs as soon as a player’s troops enter
a region." Is the following example possible: I’ve got three moves. First move
to "ANBAR" with one troop, just to look how strong the local troops are (local
troops occur at once); second move the "KARBALA" with the same intention like
the first one; with the third move I enter with all remaining troops the region,
that ist weaker (or another region, if both are well defended). Or does the
above mentioned rule means, that local troops occur after all movements are
executed?
No, you cannot. When you enter in a "hostile" region you have to remain there. So in your example you have to stop in ANBAR.