.

 

Bulp! and Medievalia are two different games aimed to two different kind of players.

Bulp! is a party-game, an easy game to be played among friends. It is a game that I created thinking to those people that rarely wants to play and that look at board’s and card’s games with a cold approach and indifference. From this choice of a game very easy to understand and quick to be played, that could be banal for expert players but that is necessary to involve people that are generally out of the world of the games.
Moreover, the strong interaction between players, sometimes also a little bit evil while subverting the others, that put the basis for the fun of the game that lead to an exchange of irreverence and jeering among players.
The game allows also, for who want it, use of strategy and wits, especially at the end of the game when the lasts cards are displaced and points are calculated. Personally I think about that as something more, since the game has been created to be played by the people that generally do not play games and therefore, quick easy and interacting.

Medievalia is the opposite of Bulp!, it is a game for experienced players, that love to think and ponder on their action when they play.
Even if the rules are not so much and you can start to play quickly, deeper and deeper you enter inside the dynamics of the game you will understand all the variables and all the possible strategies that you can use.
I have tried to reduce as much as possible the effects of luck on the game, and I think, especially in a game with 4 players, I succeed in that, taking into account that it is still a card game.
The interaction among players is fundamental in Medievalia, both among opponents and allies. Practically the actions of one influence the actions of the other.

According to the Giochix.it’s policy, both games are available with rulebooks in Italian, English and German. In the website will be downloadable the translation of rules in French, Spanish, Swedish, Danish and Finnish.
In the future additional translation will be available.
There is no text on cards, for both games, and this great effort aims to reduce at minimum the difficulties related to the language that are normally present in the world of the card’s and board’s games.

I am grateful to many persons and friends that helped me to realize these two games. Particularly I want to spend a word more for the two illustrators, Andrea and Alberto, who supported me for many weeks with patience and dedication. Thank you!

So, what can I say more? I hope you all will like these two Medievalia games and have fun with them!

 
 
 
Copyright 2007 (C) Inmedia Srl